Panels / Teams
Each panel shall consist of no more than 12 players.
Exceptions may be made for teams who are seeded either 3 or 4 and only
when there is no room for any surplus players to play in a different team.
Provisional panels shall be submitted by Monday 4th
October 2004, final panels to be submitted by Friday 8th October 2004
(at the Opening Ceremony). All panel lists to be signed by each player
in the panel. A panel may change any of its players up until the time
of their first game upon notification to the organisers. Any replacement
must sign the panel list in advance of the first game.
Once a team plays their first game, they may not substitute
in or out any player into the panel.
A playing team consists of 7 players and a maximum of
5 substitutes, who may be called into the game at any stage. A team may
make unlimited substitutions and substitutions must be made at the halfway
line on a pre-designated side of the pitch. A team who repeatedly fails
to comply with this rule shall be given a warning. The referee may award
a 45 metre free kick against a side that breaches this rule. A further
offence shall result in the player coming onto the pitch being given a
yellow card as well as a 45 metre free kick being awarded.
Every team shall have a goalkeeper, and six outfield
players. If it is not made obvious to the referee who the goalkeeper is
(by different colour jersey, cap, arm-band) the referee may choose not
to allow the usual privileges normally given to the goalkeeper in the
small parallelogram (ie no tackling).
All teams will wear their own distinctive colours.
In all football matches the goalkeeper will wear a different colour jersey
to the rest of his team. If there is a clash in colours between teams,
a coin shall be tossed to decide which team shall be required to wear
a change in colours (wear bibs).
The Game
All matches shall be 7 minutes per half in duration
with a 2 minute half time interval. “A” Cup finals shall be
10 minutes per half in duration with a 4 minute interval.
The ball is officially in play once the referee has
given the signal for the game to start or restart.
The ball will remain in play until:
• the referee signals the game to stop
• the ball has passed over any of the boundary lines
• the ball is touched in play by anyone other than a player
Passing / Running With The Ball
The ball can be struck with the hand and kicked.
Players may kick the ball from the ground or out of their hands. When
a player is making an attack with the ball in their hands they may not
exceed the maximum of four consecutive steps. If the player wants to continue
the move he/she must either bounce the ball off the ground or toe-tap
it.
A toe-tap is to release the ball from the hands to the foot and kick it
back to the hands. A toe-tap can also be known as a solo.
A player may not lift the ball from the ground whilst kneeling or lying
on the ground, nor may a player hand-pass the ball whilst on the ground,
whilst in control of the ball. The player must first return to his / her
feet before hand-passing.
A legal 'hand pass' is committed by a player who makes it apparent to
the referee that a clean striking action has occurred (to clearly show
that the ball was not thrown).
The Tackle
A defending player may try to dispossess an attacking
player by one of two methods:-
- Tackling 'shoulder-to-shoulder' i.e. making fair contact with his
shoulder to the other player's shoulder to try and unbalance him. The
defender may not use his hip or elbow in the tackle, and one foot has
to be on the ground during the whole tackling procedure. A player may
use the shoulder to push a player away from the ball whilst both of
them are chasing a 'fifty-fifty' ball i.e. no team is in proper possession
of the ball.
- In Gaelic football he may attempt to knock the ball from the attacker's
hands with the open palm. Only one hand can be used, and the defender
cannot try to pull it from the attacker, he must knock it cleanly from
his possession.
If either of these rules is breached, the referee awards a free to the attacking
player. Consistent personal fouling by a player may warrant a booking from
the referee
Sliding tackles are not permitted. A free will be awarded against such an
offence. It may also warrant a yellow card. Sliding pick-ups are also prohibited.
As a player is kicking the ball from his hands, a defending player may not
tackle the player using his leg.
Dead Ball – The restart
If the ball goes out over the end line off one
of the defending players a '45' metre free kick is awarded to the attacking
team. An attacking player will then take a free kick forty-five metres
from the goal. (Equivalent of corner kick in soccer)
If the ball goes out of play over the sideline the referee will award
a 'sideline kick'. The player taking the kick must kick the ball out of
their hands or from the ground. Under no circumstances can the player
throw the ball into play as is the case in soccer.
If the ball goes over the end line without going off a defending player,
the game shall be restarted from within the small parallelogram (6 metre
box). If a point or goal is scored, the game is restarted anywhere within
the large parallelogram.
Square Ball
If an attacking player is within his opponents’
small parallelogram before the ball enters, it is deemed a 'square ball',
and a free out to the defending team. However, if the ball enters before
him, or enters, is cleared and played back into the small parallelogram
before he has time to exit, a foul is not called.
Scoring
A 'point' is scored when the ball is played over
the crossbar between the posts by either team. A 'goal' is scored when
the ball is played over the goal line between the posts and under the
crossbar by either team. A goal is equal to three points.
If a defender plays the ball through his own goalposts, whether by foot
or by hand, the appropriate score is awarded to the attacking team. A
defending player may score an own goal with a hand pass
Referees / Umpires
The referee is the official in charge of the game.
The referee for group games will be assisted by one (two if available)
sideline official, who will be responsible for monitoring substitutions.
The side line official may also report any off the ball incidents that
are not permitted within the rules. Umpires will be used for all finals
and non playing teams will be asked to provide these.
The referee's decision is final, but the assistants may be called upon
for additional input into a decision made by the referee. The linesmen
and umpires, also known as officials, act as extra 'eyes' for the referee.
Teams will be requested in turns to provide 4 umpires and 2 sideline officials
for all finals.
Substitutions
A team may make unlimited substitutions from the
half-way line / side line. An umpire will be assigned to monitor the changes.
Teams are expected to willingly appoint a person (when they are not playing)
to take on this task.
A player substituting on must wait until the player being substituted
off reaches the half-way / side line before he / she can enter the field
of play. A player who is replacing a player who gets injured and is removed
on the pitch at any other area other than the pre-designated substitution
zone, must wait until the referee signals that the he /she may enter the
field of play.
Any team who breaches this rule may be punished by a 50 metre free. The
referee may punish an oncoming substitute with a yellow card if a team
who repeatedly breaches this rule and the referee has given a warning.
The referee shall use his discretion in all cases.
Fouling
There are many ways that a player can commit a
foul.
Technical fouls include:
• throwing the ball instead of hand passing it,
• deliberately placing your body over the ball therefore 'killing'
the ball,
• wrestling the ball from an opponent who has caught the ball,
• to bounce the ball more than once consecutively after catching
it.
Pulling: No player may pull the jersey of an opposing
player during the game, weather it is whilst running for the ball, tackling
an attacking player, or during quiet periods of play. Consistent pulling
of an opposing player's jersey may warrant a booking, and if the foul
is committed at a later time and noted by the referee, this mandates a
sending off.
Pushing: A free is awarded if one player pushes an opposing
player, whilst chasing him, tackling him, or if one player is in front
of another for a catch and the payer behind pushes his opponent to get
a better chance of catching the ball.
A player may lift the ball directly
of the ground.
Players will not usually be booked for committing technical
fouls as they are seen as minor offences. However players will be Red
Carded for aggressive fouls:
• Striking an opponent with any part of the body
• kicking or attempting to kick an opponent
• stamping on an opponent
• behaving in a dangerous fashion towards an opponent
• striking or attempting to strike an official
All of these acts constitute aggressive fouls.
The third form of foul is 'Dissent'. And a player may be booked or red
carded for such an offence.
If a player has to be booked twice, he is 'sent off', as is a player if
he is red carded. A player who is sent off shall be suspended prom participating
in the following game.
This section deals with fouls committed by a player on another player.
Frees & Penalties
If a foul is committed outside the fourteen-yard
line, the free is to be taken by a player on the attacking side, from
either the ground or the hands. If is taken from the hand, he is not allowed
bounce the ball, throw it from hand-to-hand, etc., before the free is
taken.
For any foul committed inside the 14-yard line, but outside the large
parallelogram, are brought out to the 14-yard line, perpendicular to the
end line. The free may be taken from the ground or hand, and the same
rules apply to the free taker if the free is being taken from the hand.
If a personal foul to an attacking player is committed within his opponents'
large parallelogram, a penalty to the attacking team is awarded. Penalties
are one-on-one frees taken from the 14 yard line, directly in front of
the centre of goal. In Gaelic football only the defending goalkeeper.
All players (except the player taking the penalty and those on the line)
must be 14 yards away from the ball and outside the 14-yard line, and
may not encroach on these boundaries until the ball has been played. Recently,
new markings to the pitch showing these boundaries have been introduced.
If a technical foul is committed by a defending player within his own
large rectangle, but outside the small parallelogram, a 14-yard free is
awarded to the attacking team.
If a technical foul is committed by a defending player inside his own
small parallelogram, a penalty is awarded to the attacking team.
Late Arrivals
During the group stages, the interval between games
is two minutes (and two minutes) at half time. Any team which fails to
get 5 players on the pitch at the expected time of kick off (two minutes
after previous game) shall have a walk-over awarded against it. The team
getting the walk-over shall be deemed to have won by 3 goals and 1point.
(10 points in total).
A team which fails to show on time during the knock out stages shall have
a walk-over awarded against it and will be knocked out of that particular
competition.
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